Enemy Territory: Quake Wars

Publisher: Activision

Built on an updated version of id Software's Doom 3 engine, Enemy Territory: Quake Wars is a team-based first person shooter that recently obtained the title of being the first game to use John Carmack's megatexture technology: a single texture that spans the entire map.

ET:QW also makes use of many vehicles and large open areas which means the action in view can get really intensive in this team based shooter. It's also the only game in this suite that utilises OpenGL instead of the pretty much industry-standard DirectX API. We used the full retail version of the game patched to version 1.4.

We recorded a timenetdemo on the Valley level which lasts for several minutes during an online game - this used lots of the different graphical effects to create what we've deemed to be a fairly typical slice of action to stress the system. We also created a custom autoexec file that enabled ultra high video settings, over and above that of the standard in game "high", including soft particles, as ATI has now remedied the display corruption present with that option enabled.

HIS Radeon HD 3850 IceQ 3 TurboX 512MB Enemy Territory: Quake Wars HIS Radeon HD 3850 IceQ 3 TurboX 512MB Enemy Territory: Quake Wars

Enemy Territory: Quake Wars

1280x1024 0xAA 16xAF, Maximum Quality, no Soft Particles

  • Nvidia GeForce 8800 GT 512MB
  • Zotac GeForce 9600 GT 512MB AMP! Edition
  • Nvidia GeForce 9600 GT 512MB
  • Nvidia GeForce 8800 GS 384MB
  • ATI Radeon HD 3870 512MB
  • HIS Radeon HD 3850 IceQ 3 TurboX 512MB
  • PowerColor Radeon HD 3850 Xtreme PCS 512MB
  • ATI Radeon HD 3850 256MB
  • Nvidia GeForce 8600 GTS 256MB
  • ATI Radeon X1950 Pro 256MB
    • 76.5
    • 75.0
    • 72.1
    • 70.1
    • 63.8
    • 63.2
    • 62.9
    • 62.8
    • 41.8
    • 40.7
0
10
20
30
40
50
60
70
80
Frames Per Second
  • Average

Enemy Territory: Quake Wars

1280x1024 4xAA 16xAF, Maximum Quality, no Soft Particles

  • Nvidia GeForce 8800 GT 512MB
  • Zotac GeForce 9600 GT 512MB AMP! Edition
  • ATI Radeon HD 3870 512MB
  • Nvidia GeForce 9600 GT 512MB
  • HIS Radeon HD 3850 IceQ 3 TurboX 512MB
  • PowerColor Radeon HD 3850 Xtreme PCS 512MB
  • ATI Radeon HD 3850 256MB
  • Nvidia GeForce 8800 GS 384MB
  • ATI Radeon X1950 Pro 256MB
  • Nvidia GeForce 8600 GTS 256MB
    • 66.7
    • 63.7
    • 59.0
    • 57.7
    • 52.4
    • 51.6
    • 48.4
    • 42.8
    • 34.6
    • 25.7
0
10
20
30
40
50
60
70
Frames Per Second
  • Average

Enemy Territory: Quake Wars

1680x1050 0xAA 16xAF, Maximum Quality, no Soft Particles

  • Nvidia GeForce 8800 GT 512MB
  • Zotac GeForce 9600 GT 512MB AMP! Edition
  • Nvidia GeForce 9600 GT 512MB
  • ATI Radeon HD 3870 512MB
  • HIS Radeon HD 3850 IceQ 3 TurboX 512MB
  • PowerColor Radeon HD 3850 Xtreme PCS 512MB
  • ATI Radeon HD 3850 256MB
  • Nvidia GeForce 8800 GS 384MB
  • ATI Radeon X1950 Pro 256MB
  • Nvidia GeForce 8600 GTS 256MB
    • 70.5
    • 67.4
    • 63.6
    • 61.1
    • 60.9
    • 60.5
    • 58.4
    • 46.4
    • 31.9
    • 26.2
0
10
20
30
40
50
60
70
Frames Per Second
  • Average

Enemy Territory: Quake Wars

1680x1050 4xAA 16xAF, Maximum Quality, no Soft Particles

  • Nvidia GeForce 8800 GT 512MB
  • Zotac GeForce 9600 GT 512MB AMP! Edition
  • ATI Radeon HD 3870 512MB
  • Nvidia GeForce 9600 GT 512MB
  • HIS Radeon HD 3850 IceQ 3 TurboX 512MB
  • PowerColor Radeon HD 3850 Xtreme PCS 512MB
  • ATI Radeon HD 3850 256MB
  • Nvidia GeForce 8800 GS 384MB
  • ATI Radeon X1950 Pro 256MB
  • Nvidia GeForce 8600 GTS 256MB
    • 54.2
    • 52.0
    • 50.6
    • 47.4
    • 42.9
    • 41.5
    • 38.4
    • 36.9
    • 27.1
    • 19.6
0
10
20
30
40
50
60
Frames Per Second
  • Average

What's interesting to observe in Enemy Territory: Quake Wars are the effects of the differences in core and memory speeds between the HIS Radeon HD 3850 IceQ 3 TurboX and the Radeon HD 3870. When anti-aliasing is disabled, the two perform pretty similarly at both 1280x1024 and 1680x1050, but then a significant gap appears once AA is turned on - the gap increases to 13 and 18 percent with 4xAA enabled at 1280x1024 and 1680x1050 respectively.

Nvidia's GeForce 9600 GT is faster than HIS's card in all scenarios tested, with the performance gap ranging from four to fourteen percent, depending on the resolution and settings. Meanwhile PowerColor's own factory overclocked Radeon HD 3850 512MB is typically less than one frame per second slower than HIS's card.
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